- #GTA V DIRECTX 10 VS 11 DRIVERS#
- #GTA V DIRECTX 10 VS 11 UPDATE#
- #GTA V DIRECTX 10 VS 11 DRIVER#
- #GTA V DIRECTX 10 VS 11 SOFTWARE#
Click the Browse button to select the required driver file, then press the Open button.
#GTA V DIRECTX 10 VS 11 DRIVERS#
Let me pick from a list of available drivers to choose the latest graphics card drivers.
#GTA V DIRECTX 10 VS 11 SOFTWARE#
#GTA V DIRECTX 10 VS 11 UPDATE#
Two new texture compression algorithms for more efficient packing of high quality and HDR/alpha textures and an increased texture cache.FIX: “No Directx 10 or 11 adapter or runtime found” error Compute shaders which exposes the shader pipeline for non-graphical tasks such as stream processing and physics acceleration, similar in spirit to what OpenCL, NVIDIA CUDA, ATI Stream achieves, and HLSL Shader Model 5 among others. Multithreaded rendering to render to the same Direct3D device object from different threads for multi core CPUs. Tessellation to increase at runtime the number of visible polygons from a low detail polygonal model. Mandatory 32-bit floating point filtering. Instancing 2.0 support, allowing multiple instances of similar meshes, such as armies, or grass or trees, to be rendered in a single draw call, reducing the processing time needed for multiple similar objects to that of a single one. This enables rapid occlusion culling, which prevents objects from being rendered if it is not visible or too far to be visible. Predicated Rendering allows drawing calls to be ignored based on some other conditions. Texture arrays enable swapping of textures in GPU without CPU intervention.
Geometry shaders, which work on adjacent triangles which form a mesh. It adds instructions for integer and bitwise calculations. Shader model 4.0, enhances the programmability of the graphics pipeline. New state object to enable (mostly) the CPU to change states efficiently. Fixed pipelines are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same.